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Dead cells boss source cell5/7/2023 ![]() The first time, he summons three early game enemies, and the second time he summons two mid game enemies. During this phase some bombs will fall from above. The player will be teleported to a room with three doors which will open and let a few enemies loose. The second time you are sent to this room, the walls in the arena will be covered by damaging enemy columns. Blocking or parrying the attack will knock you back significantly.Description: Sends columns of whirling energy in both directions 4 or 5 times.Is vulnerable during the attack, but most attacks will not reach him anyway.The spikes on the walls will be active during this move. Description: Flies above the player, then fires a beam straight down 3 times.Description: Charges up and launches energy orbs at the player up to 4 times.In this phase the Collector will use a different set of attacks: The third time, there will be two spike balls. The second time you get sent to this room, the Collector spawn a spike ball that bounces around the arena. ![]() Silhouettes on the ground show where the bombs will land.Bomb explosions can be blocked or parried.They don't explode on contact with the player. Bombs deal damage when they land on the ground.The ground smash cannot be blocked, parried, or dodge rolled.Description: Charges up and creates a shockwave on the ground, then bombs drop from the ceiling.Is immune to attacks and projectiles while spinning, except ones that go through shields.Will change direction when he hits a wall.Description: Hops on his syringe, then spins around the arena.Will do the attack at least 3 times and no more than 5 times.Can be blocked, parried, and dodge rolled.Description: Lunges and stabs forward with his syringe multiple times.The Collector uses the following attacks: Is invincible during the move unless otherwise specified.Description: Drinks the Penacea potion, which restores his health completely.In his 4th attempt, he will not be invincible, and attacking will cause him to drop the potion. The second time it will be at around 60% and third time, 80%.Īfter the third time he drinks the potion, he will immediately transition to his final phase regardless of which phase he is currently in. If his HP drops below ~40% he will stun everything around him and gain a force field, which goes away after he restores his health. When the Collector's HP gets low (about 1/2), he will drink from the panacea, healing him back to full health and giving him significant damage/status effect resistance. The cycle will continue until he teleports to the final phase. ![]() The phases typically go in the following order: After taking enough damage, he will go invincible and teleport you and himself to a different room. His two main phases use a different set of attacks. The Collector changes phases over the course of the fight.
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